(Big Huge Games) On KoA: Reckoning, I was named project art director and led the successful game pitch to both EA and 38 Studios. At the outset of this project we worked with 38 studios' IP to create an extension of their world as a 3rd person console RPG. It was challenging sharing assets and resources between the studios but we all benefited from the combined work of our teams and it was well worth it.
A snippet of the video we used to successfully pitch the game to EA and 38 studios.