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Rise of Nations

(Big Huge Games) As the Building Lead on Rise of Legends I had the chance to do many concepts of the different vehicles and buildings used by the various factions. There were many details we had to consider but it was a fun process and we were all extremely proud of this game.

A concept I did for a giant Vinci cannon. This was inspired by WWII rail artillery, and it wasn't spec'd in the design but we ended up putting it into the game anyway.

A concept I did for a giant Vinci cannon. This was inspired by WWII rail artillery, and it wasn't spec'd in the design but we ended up putting it into the game anyway.

The Doge Cannon in action.

The Doge Cannon in action.

I think this was the first of the Vinci buildings I drew. It really set the steam punk mechanical nature of their buildings.

I think this was the first of the Vinci buildings I drew. It really set the steam punk mechanical nature of their buildings.

Another screenshot showing off the game art.

Another screenshot showing off the game art.

I did this concept of an interior for a cutscene.

I did this concept of an interior for a cutscene.

Screenshot of a large Alin city. The entire team contributed to making the building, environment and character assets.

Screenshot of a large Alin city. The entire team contributed to making the building, environment and character assets.

A screenshot of a battle in the snow outside a Vinci city. The art team came together to create snow assets to allow for different weather.

A screenshot of a battle in the snow outside a Vinci city. The art team came together to create snow assets to allow for different weather.

This was an early concept I did for the Alin buildings and their supports above the pits.

This was an early concept I did for the Alin buildings and their supports above the pits.

This shot shows some of the great buildings the team put together and how they could be laid out to represent large cities.

This shot shows some of the great buildings the team put together and how they could be laid out to represent large cities.

I did this concept of a mobile city for a faction that didn't make it into the final game.

I did this concept of a mobile city for a faction that didn't make it into the final game.

This was a fun concept I did for a vehicle that didn't make the final game.

This was a fun concept I did for a vehicle that didn't make the final game.

This was a concept I did for a Vinci airship.

This was a concept I did for a Vinci airship.

Another massive Vinci vehicle I concepted.

Another massive Vinci vehicle I concepted.

This was an early concept trying to flesh out the look for a third faction.

This was an early concept trying to flesh out the look for a third faction.

Another concept I did for the Cuotl.

Another concept I did for the Cuotl.

A sketch I did of a Cuotl city center.

A sketch I did of a Cuotl city center.

A sketch of a hidden Alin treasure.

A sketch of a hidden Alin treasure.

A Vinci super tank that I sketched up.

A Vinci super tank that I sketched up.

Various concepts I did of Vinci mining locations.

Various concepts I did of Vinci mining locations.