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(Sparkypants Studios) This was a strategy game where I had the opportunity to try different visual styles. For visual influences I looked at ancient carvings and statues as well as modern artists such as Eduard Visan, Geoffroy Moneyron, and Satoshi Matsuura. Most of this work was done in Procreate and Photoshop.

A concept for a mounted unit.

A concept for a mounted unit.

Two characters with little back stories.

Two characters with little back stories.

Exploring very different looks to see what the design team liked.

Exploring very different looks to see what the design team liked.

An archer concept.

An archer concept.

For the art style I was looking at photos as well as some stylized art in the Greek and Roman styles.

For the art style I was looking at photos as well as some stylized art in the Greek and Roman styles.

Exploring some different treatments of the same silhouette.

Exploring some different treatments of the same silhouette.

A sort of grunt footsoldier.

A sort of grunt footsoldier.

This was another take on the basic soldier.

This was another take on the basic soldier.

Roughed out some 3D assets and textures to see how the concepts might translate into a 3D game environment.

Roughed out some 3D assets and textures to see how the concepts might translate into a 3D game environment.

Planning out how we might add details to the map. Some would be functional like bridges and others would be stylistic and just detail.

Planning out how we might add details to the map. Some would be functional like bridges and others would be stylistic and just detail.