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(Sparkypants Studios) With this game I focused on creating a unique and interesting visual style for the characters. For visual influences I looked at ancient carvings and statues as well as modern artists such as Eduard Visan, Geoffroy Moneyron, and Satoshi Matsuura. Most of this work was done in Procreate and Photoshop.

A concept I did for a mounted unit.

A concept I did for a mounted unit.

I concepted these two characters and decided to give them little back stories.

I concepted these two characters and decided to give them little back stories.

I was exploring very different looks to see what the design team liked.

I was exploring very different looks to see what the design team liked.

An archer concept.

An archer concept.

For the art style I was looking at photos as well as some stylized art in the Greek and Roman styles.

For the art style I was looking at photos as well as some stylized art in the Greek and Roman styles.

I did this pass to explore some different treatments of the same silhouette.

I did this pass to explore some different treatments of the same silhouette.

I drew this guy as a sort of grunt footsoldier.

I drew this guy as a sort of grunt footsoldier.

This was another take I did on the basic soldier.

This was another take I did on the basic soldier.

I roughed out some 3D assets and textures to see how the concepts might translate into a 3D game environment.

I roughed out some 3D assets and textures to see how the concepts might translate into a 3D game environment.

Here I was planning out how we might add details to the map. Some would be functional like bridges and others would be stylistic and just detail.

Here I was planning out how we might add details to the map. Some would be functional like bridges and others would be stylistic and just detail.