(Sparkypants Studios)As one of the Art Directors on Dropzone, I was responsible for defining the visual design of the mechs, ensuring their modular armor and class distinctions were both visually striking and functionally cohesive. It was essential that each mech type had a distinct silhouette and that weapons, armor, engines, and other upgrades were instantly recognizable to players. Additionally, I oversaw the design of all in-game pilots, ensuring that each felt unique and interesting.
During production, I managed a significant portion of the outsourcing pipeline, coordinating with artists across the globe to develop concept art, 3D models, and 2D assets. Collaborating with so many talented artists required us to create an efficient pipeline for feedback, iteration and integration of final assets.