As Art Director on this game I was concepting, creating mockups, prototyping assets, designing UI and managing a remote team. We had a fantastic team on this project.
This screenshot shows how we used colored lighting to differentiate the dungeon zones.
These are mockups to help us work out school construction.
Research Station concepts.
Potion Station concepts.
Exploration of a 2D solution considering the impact of modular sizing, stairs, and the silhouette of the school.
Concepts for the Dragon Egg Incubators.
I was responsible for the layout of this battle space.
The central core of the dungeon.
UI work done in Figma.
Early 3D mockup exploring circulation and perceived connections.
Screenshot showing a school and dungeon. Everyone on the team contributed to this image.
Exploration of various pipping systems.
This is an early 3D mockup of a school trying to establish interesting silhouettes with a functional interior.
Concepts of the Gondola used by the dragon to ferry mages on missions.
Deadly plant concepts.
Undead helper servitor creatures.
A concept proposing a solution to connecting the dungeons and upper floors while retaining the functions of the central rooms.
3D mockup of the terrain system.
Design and layout for the game roadmap.
Photoshop mockup showing how colored lighting would denote various dungeon zones.