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Rise of Nations

(Big Huge Games) On Rise of Nations, as the lead artist on buildings, I had the chance to do concepts for almost every asset. I worked closely with the team to implement a pipeline that allowed us to create hundreds of historically accurate buildings and environments.

Screenshot. The building team and character team did an amazing job of getting the units to match their respective buildings. I did concepts of all the buildings with feedback from team members.

Screenshot. The building team and character team did an amazing job of getting the units to match their respective buildings. I did concepts of all the buildings with feedback from team members.

Here's a city concept I did. There was a lot of iterating on how buildings and roads might be laid out automatically.

Here's a city concept I did. There was a lot of iterating on how buildings and roads might be laid out automatically.

I did this mockup with the rest of team thinking about future cities in RON 2.

I did this mockup with the rest of team thinking about future cities in RON 2.

A watercolor rendering I did to establish the look and feel of this building type.

A watercolor rendering I did to establish the look and feel of this building type.

Some of the beautiful models our building team made. I did concepts of the buildings after researching different architectural styles and talks with the team.

Some of the beautiful models our building team made. I did concepts of the buildings after researching different architectural styles and talks with the team.

Another concept I did for a future city layout idea with walls.

Another concept I did for a future city layout idea with walls.

I did this mockup with the rest of team thinking about future cities in RON 2. This is an earlier age than the first image.

I did this mockup with the rest of team thinking about future cities in RON 2. This is an earlier age than the first image.

A temple concept I did. This is on paper with pen and ink.

A temple concept I did. This is on paper with pen and ink.

A granary concept I made with a unique windmill design.

A granary concept I made with a unique windmill design.

This shows some of the rough studies I would do to work out trim, roof and other details.

This shows some of the rough studies I would do to work out trim, roof and other details.

A sketch I did of one of the forge buildings.

A sketch I did of one of the forge buildings.