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Real-time Vegetation assets in Unreal (Substance, Zbrush, Blender)

Here's some recent work I've been doing on some vegetation for a stylized city project in Unreal.

Trees and vegetation for a city project.

Trees and vegetation for a city project.

The grasses are designed to work with the tile/dirt texture used on the horizontal surfaces.

The grasses are designed to work with the tile/dirt texture used on the horizontal surfaces.

Vert painting in the dirt. Then adding foliage.

Dirt Texture made in Substance Designer.

Dirt Texture made in Substance Designer.

A shot of the tree setup in Blender. At first I was using vert color to drive the motion in Unreal but settled on something more flexible.

A shot of the tree setup in Blender. At first I was using vert color to drive the motion in Unreal but settled on something more flexible.

A bit of sculpting in Zbrush and trunk textures in Substance Painter.

A bit of sculpting in Zbrush and trunk textures in Substance Painter.

The materials I created for the tree to give the trunk some sway that aligns with the branch and leaf movement.

The materials I created for the tree to give the trunk some sway that aligns with the branch and leaf movement.

I wanted the leaf color to be editable in Unreal so I created a 4 part separation of in-engine editable colors.

I wanted the leaf color to be editable in Unreal so I created a 4 part separation of in-engine editable colors.