Here's some recent work I've been doing on some vegetation for a stylized city project in Unreal.
Trees and vegetation for a city project.
The grasses are designed to work with the tile/dirt texture used on the horizontal surfaces.
Vert painting in the dirt. Then adding foliage.
Dirt Texture made in Substance Designer.
A shot of the tree setup in Blender. At first I was using vert color to drive the motion in Unreal but settled on something more flexible.
A bit of sculpting in Zbrush and trunk textures in Substance Painter.
The materials I created for the tree to give the trunk some sway that aligns with the branch and leaf movement.
I wanted the leaf color to be editable in Unreal so I created a 4 part separation of in-engine editable colors.