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Leapday

I worked on Leap Day right from the start. We were working in partnership with Spryfox with Dan Cook leading the design and making all the UI. I was the only artist on the project so this required a ton of brainstorming, sketching, and 3d modeling. From the start this game was fun but once we had the trains going and the snow melting, everything started to mesh and the world really came alive. All the art was pre-rendered as sprites so I was able to do a lot with the renderer to get that toy like feel.

In this screenshot you can see all the different buildings, roads, tracks and characters I made.

In this screenshot you can see all the different buildings, roads, tracks and characters I made.

This was a fun image to make with a sort of professor of the flan giving some lessons to new players.

This was a fun image to make with a sort of professor of the flan giving some lessons to new players.

Leap Day in action.

Here you can see some of the early ideas of toys, blocks and simple shapes that influenced the look of the game.

Here you can see some of the early ideas of toys, blocks and simple shapes that influenced the look of the game.

A sketch I did of some houses that might represent other players' starting points.

A sketch I did of some houses that might represent other players' starting points.

A new baby Flan is born.

A new baby Flan is born.

I did this sketch to explore some ideas for headware for the Flan.

I did this sketch to explore some ideas for headware for the Flan.

At this point I really wanted everything to look like the wooden blocks little kids play with. Very simple shapes and colors.

At this point I really wanted everything to look like the wooden blocks little kids play with. Very simple shapes and colors.

A victory parade!

A victory parade!

A quick sketch I did of some enemies that might snatch Flan from their paths.

A quick sketch I did of some enemies that might snatch Flan from their paths.

Another shot showing off the scale and complexity of all the combinations.

Another shot showing off the scale and complexity of all the combinations.

This shot shows off the snow areas. I just made two versions of everything - one standard and one frozen.

This shot shows off the snow areas. I just made two versions of everything - one standard and one frozen.

An alternate style we wanted to explore. This theme was "stealing the resources of a planet". I went for a grittier, darker, dirtier, mechanical look.

An alternate style we wanted to explore. This theme was "stealing the resources of a planet". I went for a grittier, darker, dirtier, mechanical look.

Some concepts of the hoppers as more resource devouring machines.

Some concepts of the hoppers as more resource devouring machines.

Another alternate style I tried. This was a more fun robotic style. I took influences from 50s era tin toys and design.

Another alternate style I tried. This was a more fun robotic style. I took influences from 50s era tin toys and design.