I worked on Leap Day right from the start. We were working in partnership with Spryfox with Dan Cook leading the design and making all the UI. I was the only artist on the project so this required a ton of brainstorming, sketching, and 3d modeling. From the start this game was fun but once we had the trains going and the snow melting, everything started to mesh and the world really came alive. All the art was pre-rendered as sprites so I was able to do a lot with the renderer to get that toy like feel.
Leap Day in action.