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Save Bunnies

(Sparkypants Studios) This game went through many iterations. While working on Save Bunnies I developed several art styles from fun and cartoony to more dark and realistic and even a MAD MEN inspired theme. Many of the characters I mocked up in 3D and played around with in Unity. The environments were interesting as well having to act as puzzles with various keys and consoles.

Testing a 3/4 view.

Testing a 3/4 view.

Trying a slightly darker tone/lighting.

Trying a slightly darker tone/lighting.

Testing the readability of the different pipes and wires that connected the puzzles.

Testing the readability of the different pipes and wires that connected the puzzles.

A simple 3D scene with some characters and furniture.

A simple 3D scene with some characters and furniture.

Characters were quickly mocked up 3DS Max with some heads sculpted in Zbrush.

Characters were quickly mocked up 3DS Max with some heads sculpted in Zbrush.

A pass at all the main characters.

A pass at all the main characters.

A pass at exploring a range of visual styles for the main character.

A pass at exploring a range of visual styles for the main character.

Testing other characters in a more extreme stylized look.

Testing other characters in a more extreme stylized look.

A mockup to test out some saturation of the lighting and desaturating of the environment.

A mockup to test out some saturation of the lighting and desaturating of the environment.

Here's a brighter, grownup, more hopeful take on the characters. Breakfast Club inspired.

Here's a brighter, grownup, more hopeful take on the characters. Breakfast Club inspired.

A darker take on the Breakfast Club idea.

A darker take on the Breakfast Club idea.