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Our Finest Tower

(Sparkypants Studio) This was a prototype game we made for the Iphone. This project came out of our other experiments with tower games. The gameplay here is focused on defending the top of the player's tower from the invading bugs that are trying to eat/steal the gem.

This sketch was meant to establish a fun and inviting look for the game using various references.

This sketch was meant to establish a fun and inviting look for the game using various references.

Some sketches I did of various defensive structures. The idea was to make them fun and functionally easy to understand.

Some sketches I did of various defensive structures. The idea was to make them fun and functionally easy to understand.

A typical tower showing some defensive structures ready to knock off the bugs.

A typical tower showing some defensive structures ready to knock off the bugs.

A prototype on the Iphone. This was put together with rough models and UI but allowed us to iterate on the gameplay feel very quickly.

A prototype on the Iphone. This was put together with rough models and UI but allowed us to iterate on the gameplay feel very quickly.

Working sheet for the Giant Hammer Smasher. Lots of reference to turn of the century mechanisms.

Working sheet for the Giant Hammer Smasher. Lots of reference to turn of the century mechanisms.

Some gameplay.

Paint over I did of the early soldier. I like doing these because it's visual feedback and shows what we are trying to do.

Paint over I did of the early soldier. I like doing these because it's visual feedback and shows what we are trying to do.

This image showcases the crystal at the top of the tower.

This image showcases the crystal at the top of the tower.

An entire tower. The player can see the path the bugs will take up the tower and plan their strategy accordingly.

An entire tower. The player can see the path the bugs will take up the tower and plan their strategy accordingly.