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Pirate Golf

(Digital Embryo) This was a fun game for the Wii. We had a great system for the physics of the ball and the controller allowing us to mockup and quickly try the different courses. We'd do a quick sketch, model out the course, then play it, iterate and when it was fun, then flesh out the surrounding detail.

Concept for an above ground hole.

Concept for an above ground hole.

A very low poly pirate ship.

A very low poly pirate ship.

This was the first concept of an underground hole.

This was the first concept of an underground hole.

Some simple trees.

Some simple trees.

This concept was a demonstration of how sea monsters could be introduced as a theme.

This concept was a demonstration of how sea monsters could be introduced as a theme.

This is how I modeled out the 7th hole using the ship model.

This is how I modeled out the 7th hole using the ship model.

Here is the 7th hole positioned on a island in a central lagoon on the course.

Here is the 7th hole positioned on a island in a central lagoon on the course.

This is another sketch showing elevations changes and some native decor.

This is another sketch showing elevations changes and some native decor.

A sort of twisty design that suggested native decor.

A sort of twisty design that suggested native decor.