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Pirate Golf

(Digital Embryo) This was a fun game for the Wii. We had a great system for the physics of the ball and the controller allowing us to mockup and quickly try the different courses. We'd do a quick sketch, model out the course, then play it, iterate and when it was fun, then flesh out the surrounding detail.

I did this concept to help generate ideas for randomness and level changes.

I did this concept to help generate ideas for randomness and level changes.

This was a boat I modeled for use as a prop in different states of destruction and disrepair.

This was a boat I modeled for use as a prop in different states of destruction and disrepair.

I did this concept to test the idea of some play areas being in caves.

I did this concept to test the idea of some play areas being in caves.

Some simple trees.

Some simple trees.

This concept was a demonstration of how sea monsters could be introduced as a theme.

This concept was a demonstration of how sea monsters could be introduced as a theme.

This is how I modeled out the 7th hole in the broken ship.

This is how I modeled out the 7th hole in the broken ship.

Here is the 7th hole positioned on a island in a central lagoon on the course.

Here is the 7th hole positioned on a island in a central lagoon on the course.

This is another sketch I showing elevations changes and some native decor.

This is another sketch I showing elevations changes and some native decor.

A sort of twisty design that suggested native decor.

A sort of twisty design that suggested native decor.