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Rivet Wars - Video Game Concepts

These are some prototypes and mockups for various Rivet Wars games. They were done with a combination of 3D and 2D art and running in Unity.

I mocked up the underground base in 3D and then did some paintover with some UI elements.

I mocked up the underground base in 3D and then did some paintover with some UI elements.

This is a closeup of the underground base where unit production would take place.

This is a closeup of the underground base where unit production would take place.

A mockup I did of a more top down game played out as a kind of tactics  game.

A mockup I did of a more top down game played out as a kind of tactics game.

I mocked up this map to show how territory could be taken and contested.

I mocked up this map to show how territory could be taken and contested.

Another mockup with a more spline based smooth border push system.

Another mockup with a more spline based smooth border push system.

This is a combination of 3D elements I made and paintovers.

This is a combination of 3D elements I made and paintovers.

For this Advance Wars style game I made all the elements in 3D but didn't texture them at this early stage.

For this Advance Wars style game I made all the elements in 3D but didn't texture them at this early stage.